Furyborn5/22/2023 ![]() ![]() It says that the bonuses stack up to a maximum of +5. My question about how this all interacts with Sacred Weapon is similar. ![]() I know that when normally enchanting a weapon, the enhancement bonus is +5, then up to +5 worth of other enchantments can be loaded up onto it.ĭoes the Furyborn enchantment also work against that +5 cap? For example, if my warpriest has a +4 furyborn weapon and is engaged in combat for 5 rounds - what is his total enhancement bonus, +5 or +9? The way I'm reading it, it caps at +5 total - so putting the furyborn enchantment on a +5 weapon is wasted money. One of my players wants to play a Warpriest, but isn't quite clear on how the Sacred Weapon ability interacts with enchantments that are already on his sacred weapon. My group is putting together a level 10 game to play around with a bunch of the cool new shit from the ACG. Furyborn was incredible, Kingsbane is better The second novel has even more magic, cliffhangers, and romance The second novel has even more magic, cliffhangers, and romance Already excited for the next one in this trilogy. The next book in the series is Kingsbane. It was written by Claire Legrand, and was originally published on by Sourcebooks Fire. Might be a silly question, but I want to double check to make sure all of this works the way I believe it works so that I don't cheat my players out of anything due to me misunderstanding something as simple as all of this. Furyborn is the first novel in The Empirium Trilogy. ![]()
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